TwisterForge: controllable and efficient animation of virtual tornadoes
Résumé
We propose a simple method for the intuitive authoring and efficient
animation of virtual tornadoes. Users control the tornado
kinematics by sketching two types of curves to specify the initial
geometry of the tornado’s core and the profile of the surrounding
swirling air, known as the funnel. The first input, a 3D curve,
initializes the core as a vortex filament. This filament induces a
swirl flow and advects according to its initial curvature, resulting in
progressive bending and twisting. The second input consists of one
or multiple 2D profile curves that parameterize the Stokes stream
within the tornado’s air volume. As shown in our case studies, our
method provides a controllable and efficient way to animate visually
plausible tornadoes capable of tearing off infrastructures and
transporting debris, as well as interacting with uneven terrain.
function, governing the radial and axial motion of the air around
the core and thereby dictate the funnel shape over time. The core
and funnel profile are coupled in local frames through closed-form
velocities, which together describe the rotation, sliding and uplift
Mots clés
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